
Also, a certain curio will get rid of one random negative quirk, including locked ones. The traps are nasty and medical herbs can remove the debuffs. In the Cove, I bring a full stack of medical herbs. I always bring skeleton keys and keep at least one until I have either looted an secret room or have confirmed there is none or it becomes to risky to keep searching.

Gold stops beeing such an issue if you drag the antiquarian along, which I always do if possible since the update.įor other supplies, It drastically varies depending on the area.

Since I lack the proper trinkets in my current run, I always 16 torches.

Food is rather cheap, can be used to heal in an emergency and I rather trow away some food then suffer from hunger induced stress and damage when the RNG decides to trow too much hunger traps at me. 3 Blood Rings, to hell with food! Assuming you do not have those: minimum of 12 Food, I usually bring 20.
